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Now almost 35 years old, the desktop metaphor is so enduring, it's even migrated to the smartphone era.
Some people call their home screen a 'desktop', even though nobody has ever carried around a 3 x 5-inch miniature wooden desk on which they stick things. It's absurd.
Back on the personal computer, something else characterises the desktop metaphor – a stubborn immutability. It has barely evolved, perhaps because changes throw users completely.
Apple's introduction of 'Stacks' is an attempt to extend the desktop metaphor, but even an old hand like me could get confused, as I found reviewing macOS Mojave.
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A Stack open (left) and closed (right). The Stack itself is the top rightmost icon
Stacks is an invention from Apple's illustrious Human Interface Group – established in the 1980s, but disbanded after Steve Jobs returned to Apple a decade later. The team had observed how Mac users just let documents pile up on their desktops. You'll know someone like this, with hundreds of files on the desktop. It's easy to do.
The HIG's solution was called 'Piles', and 15 years ago I interviewed one of the co-authors, Gitta Salomon, who had left to form her own design studio, Swim. Apple patented it in 1992. Piles were groupings of similar files, and had their own semantics. The patent, renewed in 2006, shows how carefully Apple had thought about it.
Piles would suck in similar files. Piles could be browsed in a uniquely Pile-ish way. Piles could even be scripted. It was all very lovely. So when Apple looked set to introduce the feature, finally, in 2003, I was intrigued.
Feed a hole mac os. In fact, Apple would wait many years before deciding to take the plunge in 2018. The problem of desktop hoarding was alleviated by Spotlight, a universal search, and by smart folders and the Recents view, so people with compulsive hoarding were still able to find that file using keywords, or browse them by date in the Finder. https://bestmload893.weebly.com/my-little-tornado-mac-os.html.
Thankfully, Piles are now Stacks, but the difficulty any designer has in adding to the file/folder metaphor endures. Read the review to see what happens.
That might be because they're trying to do a lot more than folders. As Gitta described it to me in 2003: 'They are a visual representation, but also helping them organize things, as a way to make suggestions. There are fuzzy edges – the computer is presenting you with 'what if?' questions on a pile of stuff.'
Adding to (top) and browsing a Pile (CHI92)
In fact, Stacks treads into the danger zone that I discussed recently after IFA, in the context of consumer AI. Add AI to something to make it 'smart' and what happens? The technology starts nudging you, or even trying to make decisions on your behalf – which is often at best annoying, and at worst confusing and potentially dangerous. Human agency matters, and once you start removing that people push back – hard. A desktop folder may be dumb, but it's predictable, and the system is more deterministic and reliable to the ordinary user.
However, there is a successful implementation of the same concept on Windows: Stardock Fences. Fences are collapsible windows on the desktop. You can fix an existing folder on the desktop, like the Downloads folder, or you can create a Fence that hoovers up particular file types, or anything that obeys a set of rules.
'Fences' have three views, and can roll up neatly
When I use Windows, I simply use them largely for grouping. It's not 'Stacks done right' – Piles were Stacks done right – but it is Stacks done differently and I think, very usefully. ®
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
The Secret of Monkey Island |
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Developer: Lucasfilm Games This game has unused music. |
The Secret of Monkey Island is a 1990 point-and-click graphic adventure game and the first in the Monkey Island series.
To do:
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- 1Debug Mode
- 4Revisional Differences
Debug Mode
After booting up the game, enter hardyharhar on the keyboard. Then, press Ctrl, Shift and D together. At any time Guybrush is on the screen, press Ctrl and G to go to any room in the game and set the x position for Guybrush to be in that room. Note that this feature is very error-prone, due to the lack of checking where the player is going, so use it carefully.
CD Version Keys
In addition to going to any room in the game, the following keys are available in the CD version:
Key(s) | Action |
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Ctrl + E | Examine/Change a SCUMM variable |
Ctrl + F | Fast mode |
Ctrl + O | Pick up an object |
Ctrl + L | Enter in a boot parameter |
1 | Change character |
7, 8 | Change text color |
The SCUMM Bar has a list of valid rooms and boot parameters. Note that an invalid input is likely to crash the game.
Unused Music
There exists a short audio track in the CD version which doesn't seem to be used anywhere.
Timestamp
A SCUMM interpreter version string appears at 0x868 in the Mac version's DATA
resource:
Revisional Differences
To do: Look for more differences. |
Not counting the Special Edition, there are three versions:
Secret Of History Mac Os 8
- 16 color floppy disk version, released in October 1990
- 256 color floppy disk version, released in December 1990
- CD-ROM, released in 1992
Audio Differences
Island of captivity mac os. The CD version improved all of the audio and added new ambient tracks.
Floppy Disk | CD-ROM |
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Chapter Fanfare | |
Scumm Bar |
Visual Differences
The HUD was completely redone for the CD version. The commands Walk to, Turn on and Turn off have been removed and items now show up as graphical icons instead of text.
Brightness on certain characters has been tweaked: Guybrush is brighter in the CD version, and certain objects and other characters have been either brightened or darkened. Note in the screenshots below that the puddle of Grog on the floor is purple in the Floppy Disk version, but green in the CD version.
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Floppy Disk | CD-ROM |
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Secret Of History Mac Os Download
Dialogue options have been moved one pixel to the right to avoid clipping the left side of the screen. The width of the space character has also been reduced.
Floppy Disk | CD-ROM |
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Stump Easter Egg
Secret Of History Mac Os Sierra
In the Floppy Disk version, when you 'look at' a particular stump in the forest, Guybrush would exclaim there is a hole in the stump leading to a system of catacombs. The game would then jokingly prompt you to insert Disk 22, 36, 114 or other numbers. This led to players calling LucasArts' support hotline so much they decided to remove the joke in later versions of the game.
Miscellaneous Differences
- The CD version runs slightly faster and has faster loading times.
- In the circus, when asked for a helmet, you can use the pot or give the pot to the Fettucini Brothers in the Floppy Disk version. But in the CD version, you cannot use it so you have to give it.
- When looking at the treasure map, there is a unique animation of Guybrush taking out the map on the CD version.
The Monkey Island series | |
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DOS, Mac OS Classic | The Secret of Monkey Island • Monkey Island 2: LeChuck's Revenge (Prototype) |
Windows | The Curse of Monkey Island (Prototype) • The Secret of Monkey Island: Special Edition |
PlayStation 2 | Escape from Monkey Island |